Capsules · Patch 1.0.4
Moon Sweepers packager and J.O.O.N.A.S.
Machines pack dust into capsules. Patch 1.0.4 fixed the stall where every machine paused with “Could not pack a capsule” even when power and materials were present. J.O.O.N.A.S. now launches a capsule to the nearest catcher without driving back to a dock. The catcher's glass shows the dust and holds 100 kg.
- No dock trip: it cleans a sector and launches capsules to the nearest catcher while it moves to the next sector.
- Cleaning is described as 2× , one hex at a time, outside in, until that hex is done. Less circling.
- It works with nobody nearby.
- A full bin flashes red.
- The map shows robots and their current activity, with a toggle per robot type.
- Re-planning the middle of a hex no longer throws the J.O.O.N.A.S. error named in the patch.
- Switching tools while many robots run no longer freezes the game.
Pressure chambers and stone presses are named only as machines that can span several foundations, along with garages. Their recipes are not in the notes. They do not get stat pages until a cost and an effect exist.
Questions
- Why did J.O.O.N.A.S. stop when I drove away?
- Players saw that on 24 Oct. Patch 1.0.4 says the robot keeps cleaning when no players are nearby, paths around buildings, skips hexes it cannot reach, and shows its sector. If it still idles on 1.0.4, the bin gauge flashes red when it is full. Look at the robot for its panel.